World of Level Design. Game Level Design and Game Environments.

Creating Game Level Designs and 3D Game Environment Art. Tutorials include level design, UDK, Unreal Engine 3, CryEngine 3 SDK, Source Engine, 3d modeling, Maya and game texturing.

OVERVIEW

This web site worldofleveldesign.com currently has a traffic classification of six hundred and seventy-five thousand eight hundred and seventy-two (the smaller the more traffic). We have sifted twenty-two pages inside the site worldofleveldesign.com and found two hundred and sixty-seven websites referencing worldofleveldesign.com. I discovered two contacts and locations for worldofleveldesign.com to help you correspond with them. This web site worldofleveldesign.com has been on the internet for eight hundred and thirty-two weeks, ten days, four hours, and fifty-nine minutes.
Traffic Rank
#675872
Pages Analyzed
22
Links to this site
267
Contacts
2
Locations
2
Online Since
Oct 2008

WORLDOFLEVELDESIGN.COM RANKINGS

This web site worldofleveldesign.com has seen variant amounts of traffic all over the year. Ironically, the web site had a ranking in the past twenty-four hours of six hundred and seventy-five thousand eight hundred and seventy-two.
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WORLDOFLEVELDESIGN.COM HISTORY

This web site worldofleveldesign.com was registered on October 09, 2008. This web site was changed on the date of October 03, 2013. This domain will go back on the market on the date of October 09, 2014. It is now eight hundred and thirty-two weeks, ten days, four hours, and fifty-nine minutes young.
REGISTERED
October
2008
UPDATED
October
2013
EXPIRED
October
2014

WEBPAGE SPAN

15
YEARS
11
MONTHS
9
DAYS

LINKS TO WEB PAGE

Creating Unique Environment Design Sketches Alex Galuzin Blog

Experiments in Game Level Design and Game Environments. Left2Party and Raye Street House Flythrough. Become a 3D Env Artist and Game Level Designer. Download Level Designs and Game Environments. Creating Unique Environment Design Sketches. Left2Party Music Video Trailer, Raye Street House Flythrough and Real Time Arch Viz with L4D2.

Game Developer Blog by Pranee McKinlay

I felt honoured that they were interested in featuring some of my story. Yet when this opportunity arose, I chose to do it, despite my fears. You can watch the interview on YouTube by following the link below.

Loris Attacks

Sunday, December 8, 2013. Let me be clear, LA is a black hole. The only way a human being could thrive in such an environment is by being paid exorbitant sums of money or Stockholm syndrome. The first thing I .

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CONTACTS

Alex Galuzin

Alex Galuzin

PO Box 61359

Sunnyvale, CA, 94088

US

Alex Galuzin

Admin PrivateRegContact

PO Box 61359 registered post accepted only

Sunnyvale, CA, 94088

US

WORLDOFLEVELDESIGN.COM HOST

Our web crawlers discovered that the main root page on worldofleveldesign.com took one hundred and thirty-nine milliseconds to stream. We could not discover a SSL certificate, so our web crawlers consider worldofleveldesign.com not secure.
Load time
0.139 seconds
SSL
NOT SECURE
Internet Address
98.139.135.128

NAME SERVERS

yns1.yahoo.com
yns2.yahoo.com

SERVER OPERATING SYSTEM AND ENCODING

I found that this website is weilding the ATS/5.0.1 operating system.

TITLE

World of Level Design. Game Level Design and Game Environments.

DESCRIPTION

Creating Game Level Designs and 3D Game Environment Art. Tutorials include level design, UDK, Unreal Engine 3, CryEngine 3 SDK, Source Engine, 3d modeling, Maya and game texturing.

CONTENT

This web site worldofleveldesign.com had the following in the site, "UE4Maya LT Set Up Grid in Maya to Match Unreal Engine 4." Our analyzers noticed that the website stated " UE4MayaLT Set Up Grid in Maya to Match Unreal Engine 4." The Website also said " Common issue with creating custom Static Meshes for Unreal Engine 4 or any other game engine is to have the exact same scale and dimensions translate from your 3d modeling application to Unreal Engine 4. In this tutorial you will learn what to do to set up the grid in MayaMaya LT to match the grid inside Unreal Engine 4 editor."

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